Khaled Shoukry

Discovr — VR field trips

VR education · 2015 — 2016 · Programmer · Discovr Labs

Immersive VR field trips for classrooms — King Tutankhamun's tomb, ancient Rome, and the human body — at a Forbes-profiled VR education startup.

Discovr Labs built virtual-reality learning experiences for classrooms: instead of reading about a place, students were put inside it. I joined as one of two developers — between us, we were the entire engineering team.

Discovr Egypt let students explore an interactive 3D model of King Tutankhamun's tomb and analyze primary historical artifacts up close. Discovr Rome transported them into ancient Roman historical sites. The Human Anatomy modules turned body systems into spaces you could dive into and inspect, and Medsims prototyped immersive medical and clinical practice for healthcare training.

Inside the reconstructed burial chamber of King Tutankhamun: the gilded sarcophagus sunk into a stone plinth, surrounded by wall paintings and hieroglyphs
The burial chamber, rebuilt as a place students can stand in
The in-headset artifact checklist on a papyrus scroll — sistrum, neck rest, coffin, boat, Anubis, necklace, jewels — beside a white statue held aloft in the dark tomb
The artifact hunt: find and analyze primary historical sources
Title art for Discovr Egypt: King Tut's Tomb — the logo in gold over the sarcophagus chamber, underlined by a row of hieroglyphs
Discovr Egypt: King Tut's Tomb — released on Steam

Discovr Egypt and the Discovr name are the property of Discovr Labs. All product names, logos, and brands are shown solely to document my work on the project and remain the property of their respective owners.

Work with me

If you want one senior engineer who ships the whole product — design to deploy — tell me what you need.

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